Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors4
Draw engines5
Scry & Surveil1
Recursion1
Value engines4
Spot removal7
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands6
5 Combo(s) Detected (Consistency: 90%)+42ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Synergy pieces4
Win conditions2
Sacrifice outlets2
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats93Mana base81Consistency76
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
-1/-1 Counters23 cards
23 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.