Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(449 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks7
Mana dorks6
Land ramp8
Other acceleration2
Tutors2
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal5
Artifact/enchantment removal3
Stax & hate1
Protection2
Mana Acceleration (33 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands2
5 Combo(s) Detected (Consistency: 58%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine+25ⓘ
Combo pieces8
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Speed96Threats93Mana base75
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Food Chain3 cards
3 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.