Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration4
Commander Draw Engine (Duskana, the Rage Mother provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines2
Other1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces13
Win conditions4
Combat threats13
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats89Mana base86Interaction68
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.