Gobbies

Commander
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence139 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve+15
Zada: Spell copy engine+12
Fast mana1
Treasure generators1
Minor treasure3
Other acceleration1
Zada: Spell copy engine+8
Commander Synergy+2
Tutors1
Cantrips & burst draw14
Recursion1
Value engines3
Spot removal5
Mono-Color Mana Base+10
Utility lands2
Basic lands1
Combat Damage Synergy+8
Commander Synergy+1
Synergy pieces6
Win conditions2
Combat threats17
Sacrifice outlets3
Drain effects2
Token generators7
Enablers2
Alternate win strategies1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Voltron (Commander)19 cards

This deck equips or enchants the commander to deal commander damage.

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Goblin Tribal22 cards

22 goblin creatures detected. Tribal synergies can create powerful board states.

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Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power2.62.6
BracketB1B1

Vectors

Velocity
4545
Consistency
5051
+1
Interaction
1312
-1
Efficiency
5252
Lethality
8585

Card Changes

Added (4)

Removed (3)