Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks1
Land ramp5
Other acceleration4
Treasure generators1
Draw engines6
Cantrips & burst draw1
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Protection4
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands1
Combat Damage Synergy: 1 extra combat, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats80Mana base75Speed58
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.