Commander
4.6±0.8
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Low confidence(310 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration1
Draw engines5
Cantrips & burst draw3
Value engines1
Other4
Spot removal7
Artifact/enchantment removal1
Protection4
Two-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands3
Other2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+25ⓘ
Synergy pieces5
Win conditions4
Combat threats1
Other16
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Mana base78Consistency76Threats74
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Soldier Tribal12 cards
12 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.