Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(510 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators3
Tutors1
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Fetchlands3
Dual & shock lands15
Premium utility lands4
Utility lands4
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (3 groups)+24ⓘ
Synergy pieces10
Win conditions3
Combat threats7
Token generators7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base95Threats94Interaction88
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.