Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(324 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp4
Other acceleration9
Other1
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion3
Counterspells2
Spot removal6
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+21ⓘ
Synergy pieces2
Win conditions6
Combat threats9
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Mana base85Consistency82Speed69
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.