Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Other acceleration1
Treasure generators1
Low Land Count (33/34)+-3ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate3
Protection4
Low Land Count (33/34)+-3ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands5
Utility lands8
4 Combo(s) Detected (Consistency: 53%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces8
Synergy pieces8
Win conditions3
Combat threats6
Sacrifice outlets10
Drain effects8
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats99Mana base92Consistency67
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal37 cards
37 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.