Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Draw engines1
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines2
Spot removal3
Stax & hate2
Edict effects1
Protection4
Two-Color Powerhouse Lands (4)+11ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands1
2 Combo(s) Detected (Consistency: 84%)+27ⓘ
Combo pieces3
Synergy pieces8
Sacrifice outlets5
Drain effects3
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats92Mana base75Interaction62
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.