Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp2
Other acceleration7
Commander Synergy (1 groups)+9ⓘ
Draw engines7
Cantrips & burst draw2
Recursion1
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate3
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands1
Utility lands5
Basic lands1
Plains+25
Combat Damage Synergy: token swarm strategy, 10 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces5
Win conditions5
Combat threats6
Token generators10
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats96Interaction81Speed78
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Angel Tribal31 cards
31 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.