Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(353 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Land ramp3
Other acceleration5
Treasure generators1
Other1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines6
Cantrips & burst draw8
Recursion4
Value engines4
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells3
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate3
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands12
Premium utility lands4
Utility lands6
Taplands5
Other1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Combat threats12
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base95Consistency83Speed68
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Game changers 3
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Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
Cycling12 cards
12 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.