3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Draw Engine (Scion of Halaster provides card draw)+10ⓘ
Tutors4
Draw engines4
Cantrips & burst draw10
Counterspells5
Spot removal11
Board wipes2
Stax & hate2
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands2
Utility lands5
Taplands2
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
Synergy pieces2
Drain effects2
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Consistency88Mana base75Interaction61
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Proliferate19 cards
19 proliferate effects. Multiply all your counters at once.
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Infect10 cards
10 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.