Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(534 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks6
Other acceleration1
Treasure generators1
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Extra turns redundancy (6 effects)+10ⓘ
Tutors4
Draw engines1
Cantrips & burst draw10
Recursion5
Value engines6
Counterspells3
Spot removal4
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands3
6 Combo(s) Detected (Consistency: 92%)+48ⓘ
6 extra turn effects (tempo win condition)+20ⓘ
Combo pieces8
Synergy pieces1
Win conditions1
Drain effects1
Extra turns6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency96Threats96Speed80
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo
✓
✕Mass land denial — none
Themes10 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.