Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(258 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks6
Land ramp5
Treasure generators2
Tutors2
Draw engines4
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands4
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces6
Win conditions1
Sacrifice outlets4
Drain effects4
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base87Threats81Speed79
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.