Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp5
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal6
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces8
Win conditions2
Combat threats7
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base83Threats82Consistency56
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Cat Tribal13 cards
13 cat creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.