Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+12ⓘ
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Other acceleration2
Treasure generators3
Draw engines5
Cantrips & burst draw12
Wheels1
Recursion1
Control Strategy Bonus (14 interaction cards)+30ⓘ
Counterspells4
Spot removal8
Artifact/enchantment removal1
Protection5
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed89Threats87Consistency86
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.