Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp2
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion7
Value engines7
Other3
Spot removal8
Board wipes3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+9
+10
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces3
Win conditions3
Combat threats9
Drain effects6
Token generators3
Reanimation3
Other4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats81Consistency80Mana base75
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.