Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(131 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration2
Commander Draw Engine (Leinore, Autumn Sovereign provides card draw)+15ⓘ
Draw engines2
Cantrips & burst draw4
Recursion1
Spot removal4
Board wipes1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands3
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+25ⓘ
Win conditions1
Combat threats7
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Threats44Consistency41
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters44 cards
44 counter synergies. Grow your creatures over time for massive threats.
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.