The king of the dungeon

Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence286 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks7
Treasure generators1
Minor treasure1
Draw engines7
Cantrips & burst draw4
Recursion4
Value engines9
Synergy support1
Control Strategy+30
Spot removal7
Board wipes1
Stax & hate16
Protection1
Two-Color Mana Base+10
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands2
Basic lands2
Combat Damage Synergy+25
Synergy pieces1
Combat threats10
Drain effects7
Token generators2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Stax (Commander)13 cards

This deck uses resource denial and tax effects to slow opponents down.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Dungeons14 cards

14 dungeon cards. Venture into dungeons for incremental value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.