5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(410 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Commander Draw Engine (Atreus, Impulsive Son provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw5
Counterspells3
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats4
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base93Interaction90Threats70
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.