Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(257 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators7
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines2
Recursion1
Value engines3
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands4
Basic lands1
Mountain+33
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 24%)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats4
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats86Speed81Mana base70
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.