Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence498 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (3 groups)+28ⓘ
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Low Land Count (32/34)+-5ⓘ
Tutors1
Draw engines10
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines5
Other2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection3
Low Land Count (32/34)+-5ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands6
+9
+9
+9
+6
+6
+6
Premium utility lands5
+6
+6
+5
+5
+5
Utility lands5
+4
+2
+2
+2
Taplands2
Basic lands3
+1
+2
+2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 tribal lords, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces17
Win conditions3
Combat threats9
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base96Consistency81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal37 cards
37 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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