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2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence158 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp1
Other acceleration1
Low Land Count−5ⓘ
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines2
Counterspells1
Spot removal7
Graveyard hate3
Board wipes3
Stax & hate3
Protection1
Low Land Count−5ⓘ
Fetchlands2
Utility lands5
Taplands5
Basic lands3
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces5
Win conditions1
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.8 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
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Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.