Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(158 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp1
Other acceleration1
Low Land Count (33/35)+-5ⓘ
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines2
Counterspells1
Spot removal7
Graveyard hate3
Board wipes3
Stax & hate3
Protection1
Low Land Count (33/35)+-5ⓘ
Fetchlands2
Utility lands5
Taplands5
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces5
Win conditions1
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+Game Changers→ Bracket 3
Interaction59Threats55Mana base46
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.