Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(188 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks4
Mana dorks5
Land ramp2
Other acceleration1
Tutors1
Draw engines9
Cantrips & burst draw2
Wheels2
Recursion5
Value engines2
Spot removal3
Graveyard hate1
Stax & hate4
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency65Mana base53Threats52
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.