6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks4
Mana dorks3
Land ramp2
Other acceleration2
Treasure generators2
Commander Draw Engine (Cecily, Haunted Mage provides card draw)+18ⓘ
Tutors5
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines4
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Counterspells5
Spot removal3
Board wipes1
Edict effects1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands5
Utility lands5
Taplands6
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Drain effects1
Token generators3
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency95Mana base85Speed81
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.