6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Control Strategy Bonus (11.6 interaction cards)+18
Spot removal3
Edict effects1
Protection1
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17
Combo pieces1
Drain effects1
Reanimation1
Clone effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Consistency95Mana base85Speed81

0.1 above Bracket 3 ceiling (6.5)

1.9 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Storm10 cards

10 storm synergies. Chain spells for exponential value.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats6 cards

6 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.