Dinosaurs go BOOM

Commander
See all Indoraptor, the Perfect Hybrid data
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+1
Fast mana4
Mana rocks4
Mana dorks3
Land ramp6
Other acceleration1
Commander Synergy+1
Tutors1
Draw engines3
Cantrips & burst draw4
Value engines4
Counterspells1
Spot removal12
Graveyard hate1
Board wipes4
Stax & hate1
Edict effects1
Protection4
Mana Acceleration+6
Dual & shock lands10
Premium utility lands3
Utility lands16
Taplands2
Basic lands3
7 Combo Families+40
Combat Damage Synergy+7
Commander Synergy+1
Combo pieces8
Win conditions1
Combat threats2
Drain effects6
Token generators3
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9+2-card combo 4 Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

2-card combo 4
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

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Dinosaur Tribal10 cards

10 dinosaur creatures detected. Tribal synergies can create powerful board states.

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Aristocrats (Commander)6 cards

This deck generates value from sacrificing and recurring creatures.

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Combos7 total

  • 2-card combos · 4
  • +
  • +
  • ++
    1 setup prereq
  • +
  • 3-card combos · 2
  • +++
    2 setup prereqs
  • +++
    2 setup prereqs
  • 4-card combo · 1
  • +++
    2 setup prereqs

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.