Commander
No commander provided4.8±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(329 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp4
Other acceleration4
Treasure generators3
Draw engines4
Cantrips & burst draw4
Recursion2
Spot removal10
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions5
Combat threats7
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 3
Mana base86Speed79Threats73
0.3 above Bracket 2 ceiling (4.5)
1.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal29 cards
29 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.