Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines8
Cantrips & burst draw4
Value engines3
Other2
Spot removal16
Board wipes2
Stax & hate6
Protection3
Fetchlands1
Dual & shock lands1
Utility lands1
Taplands10
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces9
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats85Interaction82Speed59
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Monarch12 cards
12 monarch cards. Become the monarch for extra card draw.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.