6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence442 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+10ⓘ
Efficient Curve+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp3
Treasure generators2
Minor treasure1
Tutors5
Draw engines3
Cantrips & burst draw4
Scry & Surveil2
Recursion7
+3
Value engines1
Artifact/enchantment removal2
Spot removal11
Graveyard hate3
Board wipes2
Edict effects1
Two-Color Powerhouse Lands+4ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+5
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+7
4 Combo Families+38ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+1ⓘ
Combo pieces14
Synergy pieces7
Combat threats1
Drain effects3
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8+2-card combo 1→ Bracket 3
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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History1 snapshot
Grade
Power6.5→6.8+0.3
BracketB3→B3
Vectors
Velocity
61→57
-4
Consistency
58→64
+6
Interaction
67→75
+8
Efficiency
83→83
—
Lethality
98→99
+1
Card Changes
Added (7)
Removed (7)
Combos:11→15+4