Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(316 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Other acceleration2
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw8
Wheels1
Recursion4
Value engines3
Other1
Spot removal6
Board wipes5
Stax & hate3
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+23ⓘ
Synergy pieces3
Combat threats3
Sacrifice outlets2
Drain effects6
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base87Consistency84Threats73
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.