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1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
This deck equips or enchants the commander to deal commander damage.
13 cantrips. Cheap spells that replace themselves for velocity.
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.