Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(382 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks1
Other acceleration2
Tutors4
Draw engines4
Cantrips & burst draw4
Recursion3
Value engines4
Other1
Spot removal6
Board wipes2
Stax & hate2
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands7
Taplands3
2 Combo Families (2 lines, Consistency: 92%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler+25ⓘ
Combo pieces2
Synergy pieces12
Win conditions1
Combat threats13
Reanimation1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 5
Threats92Speed84Interaction76
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Ninjutsu12 cards
12 ninja synergies. Sneak ninjas into combat for devastating triggers.