Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence478 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana8
Mana rocks1
Other acceleration2
Commander Synergy+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Scry & Surveil2
Recursion4
Value engines4
Spot removal6
Board wipes2
Stax & hate2
Protection8
Two-Color Mana Base+16ⓘ
Two-Color Powerhouse Lands+8ⓘ
Premium utility lands1
Utility lands7
Taplands3
Basic lands2
2 Combo Families+28ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces2
Synergy pieces12
Win conditions1
Combat threats14
Enablers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0+Game Changers 13→ Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 13
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Ninjutsu12 cards
12 ninja synergies. Sneak ninjas into combat for devastating triggers.
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History2 snapshots
Grade
Power5.9→7.0+1.1
BracketB4→B4
Vectors
Velocity
84→84
—
Consistency
74→81
+7
Interaction
78→82
+4
Efficiency
75→75
—
Lethality
93→94
+1
Grade
Power5.8→5.9+0.1
BracketB5→B4(-1)
Vectors
Velocity
84→84
—
Consistency
73→74
+1
Interaction
76→78
+2
Efficiency
75→75
—
Lethality
92→93
+1