Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(540 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration1
Commander Draw Engine (Betor, Kin to All provides card draw)+15ⓘ
Tutors5
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal7
Board wipes1
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands5
6 Combo(s) Detected (Consistency: 92%)+48ⓘ
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Combo pieces4
Synergy pieces1
Win conditions4
Combat threats2
Sacrifice outlets2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base91Threats87Consistency86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls16 cards
16 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.