Miirym, Sentinel Wyrm | [AVATAR]

6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Combat Damage Synergy: token package, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (2 groups)+20
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Mana base96Threats87Interaction80

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Dragon Tribal19 cards

19 dragon creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.