Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(259 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp1
Tutors1
Draw engines6
Cantrips & burst draw14
Recursion2
Value engines2
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells6
Spot removal10
Protection1
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Synergy pieces1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction80Consistency74Mana base70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.