Oops all creatures

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana Acceleration (22 sources)+12
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Consistency80Mana base77Speed70

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

Elf Tribal13 cards

13 elf creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.