Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks8
Land ramp10
Other acceleration3
Tutors3
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines4
Spot removal9
Artifact/enchantment removal2
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands7
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces1
Win conditions6
Combat threats5
Sacrifice outlets1
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Consistency80Mana base77Speed70
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.