Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Deterministic combo lines—,
High confidence(537 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors3
+3
Draw engines7
Cantrips & burst draw4
Recursion9
Value engines2
Spot removal7
Graveyard hate1
Land destruction1
+7
Board wipes3
Stax & hate1
Protection4
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands3
+9
+9
+9
Premium utility lands1
+5
Utility lands3
+4
+2
+2
Taplands4
+2
+2
+2
Basic lands3
+6
+7
+5
4 Combo Families (4 lines, Consistency: 83%)+36ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces15
Win conditions4
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base95Interaction83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Reanimator13 cards
13 reanimation effects. Recur creatures and key permanents from the graveyard.
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