Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(250 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Other acceleration3
Treasure generators3
Other3
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines3
Other1
Counterspells3
Spot removal6
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+35ⓘ
Taplands3
+2
+2
+2
Basic lands1
+29
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 38%)+20ⓘ
Commander Synergy (3 groups)+14ⓘ
Combo pieces3
Synergy pieces11
Win conditions4
Combat threats14
Sacrifice outlets2
Drain effects1
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats96Mana base70Speed64
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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