Commander
2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(104 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Low Land Count (0/33)+-83ⓘ
Tutors2
Draw engines4
Recursion1
Value engines3
Spot removal4
Graveyard hate1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+152ⓘ
Low Land Count (0/33)+-83ⓘ
Utility lands1
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces2
Token generators1
Damage multipliers1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base70Speed44Threats29
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Deathtouch15 cards
15 deathtouch synergies. Small creatures that kill anything they touch.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.