Commander
6.7±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(480 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks5
Land ramp6
Other acceleration5
Treasure generators3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines8
Cantrips & burst draw6
Recursion2
Control Strategy Bonus (21 interaction cards)+30ⓘ
Counterspells1
Spot removal18
Board wipes3
Stax & hate4
Protection2
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands10
Premium utility lands7
Utility lands19
+7 more
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base94Interaction90Speed81
-0.2 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Hatebears6 cards
6 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.