Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(532 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks2
Other acceleration3
Treasure generators4
Tutors1
Draw engines7
Cantrips & burst draw7
Value engines4
Other1
Counterspells1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands2
5 Combo(s) Detected (Consistency: 55%)+34ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Combo pieces5
Synergy pieces3
Win conditions4
Combat threats2
Sacrifice outlets3
Drain effects1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats95Mana base92Consistency86
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal12 cards
12 vampire creatures detected. Tribal synergies can create powerful board states.
Lifedrain12 cards
12 lifedrain effects. Drain opponents' life while gaining your own.