Proliferate Deck

Commander
No commander provided
3.1±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(181 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
1 Combo Family (1 lines, Consistency: 100%)+25
Combat Damage Synergy: token package+3
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers Bracket 3
Consistency77Mana base58Interaction57
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Proliferate20 cards

20 proliferate effects. Multiply all your counters at once.

Counter Control13 cards

13 counterspells. Control the stack and protect your win conditions.

Infect13 cards

13 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Combos1 total