Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(327 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration5
Treasure generators4
Tutors2
Draw engines12
Cantrips & burst draw1
Recursion3
Value engines2
Counterspells4
Spot removal4
Board wipes1
Stax & hate3
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands19
+7 more
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 8 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats6
Drain effects2
Token generators4
Reanimation4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Mana base92Threats79Consistency78
1.8 above Bracket 1 ceiling (3)
-0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Party18 cards
18 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.