Aeve, Progenitor Ooze

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(240 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Counterspells1
Artifact/enchantment removal1
Mono-Color Mana Base (no fixing needed)+12
Mana Acceleration (19 sources)+9
Mono-Color Powerhouse Lands (2)+7
Premium utility lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 3 evasion enablers+25
Synergy pieces2
Win conditions1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Speed87Mana base70Threats62

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Storm (Commander)1 cards

Commander rewards casting many spells in a single turn.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.