Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks15
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw12
Wheels1
Recursion1
Value engines1
Counterspells4
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine+21ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed88Consistency81Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.