Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence180 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks10
Land ramp1
Treasure generators2
Other1
Draw engines6
Cantrips & burst draw7
Recursion6
Value engines12
Spot removal7
Board wipes2
Stax & hate2
Protection6
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+16
+7
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats1
Drain effects2
Token generators1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Speed73Consistency71
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
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Chaos9 cards
9 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.