Commander
3.2±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(178 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion8
Value engines16
Other1
Counterspells3
Spot removal2
Board wipes1
Stax & hate3
Protection3
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands8
Combat Damage Synergy: token package, 5 token doublers, 1 evasion enabler+25ⓘ
2 Combo Families (2 lines, Consistency: 64%)+24ⓘ
Commander Synergy (2 groups)+11ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces7
Combat threats4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Threats85Consistency70
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.