Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration3
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion2
Counterspells1
Spot removal6
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands13
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces10
Win conditions3
Combat threats3
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed87Mana base87Consistency83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure17 cards
17 treasure generators. Ramp and artifact synergies in one package.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.