2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence137 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw9
Wheels2
Recursion3
Spot removal11
Board wipes2
Stax & hate23
Edict effects5
Protection1
Mono-Color Mana Base (no fixing needed)+9ⓘ
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+33
Tempo Control (lockout lethality)+12.5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces11
Combat threats2
Drain effects2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Interaction84Mana base52Speed44
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
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Discard31 cards
31 discard synergies. Empty opponents' hands while gaining value.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.5→2.5—
BracketB1→B1
Vectors
Velocity
44→44
—
Consistency
32→32
—
Interaction
83→84
+1
Efficiency
52→52
—
Lethality
37→35
-2
Card Changes
Added (1)
Removed (1)
Grade
Power2.6→2.5-0.1
BracketB1→B1
Vectors
Velocity
44→44
—
Consistency
32→32
—
Interaction
85→83
-2
Efficiency
52→52
—
Lethality
36→37
+1
Card Changes
Added (1)
Removed (1)
Grade
Power2.5→2.6+0.1
BracketB1→B1
Vectors
Velocity
45→44
-1
Consistency
28→32
+4
Interaction
85→85
—
Efficiency
52→52
—
Lethality
36→36
—
Card Changes
Added (1)
Removed (1)